Design Blog
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The year is 2032, post-landfall. The year is the resplendent adolescence of the 32nd Scion of the Imperial line. The year is 321 A.B., praise be the Divine triplets, salvation of mana. The year is the season after the rains left grass-damp cloy nose yet plum-ferment on panting tongue. The year is 23/H 55k, as…
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A series about the strange problems that emerge when designing game systems where characters can continue stories across RPGs, CCGs, wargames, and more. #1. The Overarching Problem. How do you tell one story across different kinds of games? Imagine a campaign where Act I is an RPG adventure.The characters make choices, defeat enemies, and change…
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Q: You’ve spent a surprising amount of time designing what’s essentially a tutorial for Radiant Tactics. Why so much effort? A: Because I don’t think of it as a game mechanic’s tutorial per say, but something more interesting. The problem I was trying to solve wasn’t, “How do I teach players the rules?” It was,…
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Every culture leaves its mark on the world through symbols, colors, banners, and uniforms. As we continue developing the world of Phoibos, we’ve started exploring more how different factions and orgs might present themselves through heraldry and colors. This preview shows early concepts for: Faction banners and emblems Common faction and org color palettes Examples…
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What happens when you combine tactical combat, roguelike progression, and the chaos of a free-for-all arena? We’re about to find out. Today we’re opening the first public playtest for Scramble Pit, a new experimental game mode for Radiant Tactics. Scramble Pit is a fast-paced arena competition for 2–4 players. Each match is a series of…
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Imagine how you’d build your legend! Explore our comprehensive Class FAQ and accompanying Class Palette to see how Radiant Tactics debundles the traditional RPG archetype into a flexible, context-driven toolkit for every game mode. Your class is just the starting point, who you become is up to you. 1. What is a class in Radiant…
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Craft your own legends. Create stories together, and carry them forward across every way you play. That’s the goal we’re building toward with Radiant: tools that help groups author their own stories, continue them across different game experiences, and keep adventures moving even when who can make game night changes week to week. Here’s some…
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Build your legend across every way you like to play. Arena duels. House feuds. Political maneuvering. Trade wars. Divine intrigue. Phoibos is a world where power wears many faces. We want the setting to make that visible. Today, we’re sharing some Work-in-Progress faction visuals that explore how the world’s coalitions, clans, and organizations fit together.…
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2025 was the year Radiant Tactics evolved from concept to playable reality. As the designer behind this project, I’ve been working to create something missing, something ambitious—a tactics system that’s as flexible as it is deep, that let’s group continue playing together more easily across the full variety of experiences they love. This has largely…
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