Design Blog
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Announcing Dungeon Assault:A Radiant Tactics’ Crossplayable Adventure Prepare to strike for the heart of the dungeon with Dungeon Assault! Assemble your squads, plan your strategy, and choose your victory conditions as you battle through challenging tactical encounters, all while working together to defeat the dungeon. In this co-op game designed for 1-4 players, every decision…
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Radiant Tactics, a crossplayable tactics RPG, is officially opening its public alpha! Starting now, you can dive into core game systems and experience our tactical battles firsthand. We’re making all core rules available free in digital format, along with free demos and scenarios to help you trial the game. Over the alpha, more core systems…
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Origins of the Necrotic In an ancient schism, whose political pains are still felt fresh among the long-lived fay, Lunasa, living divine and eldest daughter of the god-emperor, renounced the Fay Gods. Thus did the Necrotic fay emerge. Proclaiming magic a natural phenomenon, Lunasa founded a secular society unified by a singular scientific pursuit. Divine…
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The World of Phoibos should be a major reason why you play Radiant Tactics. From Phoibos’ themes, its questions explored, stories possible, or the feeling of being there, we aspire to make the setting a place you will want to experience. Battletech, Pokemon, Warhammer 40k: it’s the creative worlds of each that support a variety…
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Today, we’ll look at how Radiant Tactics nudges players to play tactical battles in a fun manner. This is the third article in a series looking at how great tactics RPGs use their game systems to add to tactical battles. Here is a short recap of initial findings: Let’s dig in! The Problem Perverse Incentives.…
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The best Tactics battles are enjoyable entirely on their own. Tactics battles can be self-contained and challenging combat puzzles, where you feel satisfied in winning regardless of what else results. It’s that feeling of earned victory, like the first time completing a challenging map in Fire Emblem, the Zerg Campaign Missions in Brood Wars, or…
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I’d like to see some of game design become more like home cooking. I’ll explain what that might look like. If you’re like me, to stretch take-out leftovers, you’ve made a side dish or a sauce: you’ve baked bread from scratch for a special occasion, or grilled an entire meal for family or friends. There’s…
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