Design Blog

  • 📢 Update: Dungeon Assault Adventure Available Free for Patreons

    Announcing Dungeon Assault:A Radiant Tactics’ Crossplayable Adventure Prepare to strike for the heart of the dungeon with Dungeon Assault! Assemble your squads, plan your strategy, and choose your victory conditions as you battle through challenging tactical encounters, all while working together to defeat the dungeon. In this co-op game designed for 1-4 players, every decision…

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  • Radiant Tactics, a crossplayable tactics RPG, is officially opening its public alpha! Starting now, you can dive into core game systems and experience our tactical battles firsthand. We’re making all core rules available free in digital format, along with free demos and scenarios to help you trial the game.  Over the alpha, more core systems…

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  • Video: What is Crossplay?

    Video: What is Crossplay?

    Radiant Tactics enables gamers to crossplay all the tactics genre’s best styles, in an interoperable RPG system set in the World of Phoibos. Find out more in our video! If you want to support the project, please like or share the video, or join Radiant Tactics’ Patreon!

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  • Origins of the Necrotic In an ancient schism, whose political pains are still felt fresh among the long-lived fay, Lunasa, living divine and eldest daughter of the god-emperor, renounced the Fay Gods. Thus did the Necrotic fay emerge. Proclaiming magic a natural phenomenon, Lunasa founded a secular society unified by a singular scientific pursuit. Divine…

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  • The World of Phoibos

    The World of Phoibos

    The World of Phoibos should be a major reason why you play Radiant Tactics. From Phoibos’ themes, its questions explored, stories possible, or the feeling of being there, we aspire to make the setting a place you will want to experience. Battletech, Pokemon, Warhammer 40k: it’s the creative worlds of each that support a variety…

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  • Instrumentally Fun

    Instrumentally Fun

    Today, we’ll look at how Radiant Tactics adds flavor to its tactical battles through their consequences for other game systems. This is the fourth and final article in a series looking at how great tactics RPGs use their game systems to add to tactical battles. Here is a short recap of initial findings: Let’s dig…

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  • Nudging Players Towards Fun

    Today, we’ll look at how Radiant Tactics nudges players to play tactical battles in a fun manner. This is the third article in a series looking at how great tactics RPGs use their game systems to add to tactical battles. Here is a short recap of initial findings: Let’s dig in! The Problem Perverse Incentives.…

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  • How Radiant Tactics Supports Player Personalization

    Last time, we surveyed many of the best tactics RPGs and analyzed how they used game systems to add to their tactical battles. Today, we’ll summarize how Radiant Tactics applies these learnings to its own game systems, starting with player personalization. We’ll focus on what’s novel about Radiant Tactics — where is something uncommon being…

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  • Five Ways Tactics RPGs  Engineer Player Battle Experiences

    The best Tactics battles are enjoyable entirely on their own. Tactics battles can be self-contained and challenging combat puzzles, where you feel satisfied in winning regardless of what else results. It’s that feeling of earned victory, like the first time completing a challenging map in Fire Emblem, the Zerg Campaign Missions in Brood Wars, or…

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  • Home Cooking & Hobbyist Game Design

    I’d like to see some of game design become more like home cooking. I’ll explain what that might look like. If you’re like me, to stretch take-out leftovers, you’ve made a side dish or a sauce: you’ve baked bread from scratch for a special occasion, or grilled an entire meal for family or friends. There’s…

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