Design Blog
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Origins of the Necrotic In an ancient schism, whose political pains are still felt fresh among the long-lived fay, Lunasa, living divine and eldest daughter of the god-emperor, renounced the Fay Gods. Thus did the Necrotic fay emerge. Proclaiming magic a natural phenomenon, Lunasa founded a secular society unified by a singular scientific pursuit. Divine
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The World of Phoibos should be a major reason why you play Radiant Tactics. From Phoibos’ themes, its questions explored, stories possible, or the feeling of being there, we aspire to make the setting a place you will want to experience. Battletech, Pokemon, Warhammer 40k: it’s the creative worlds of each that support a variety
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Today, we’ll look at how Radiant Tactics nudges players to play tactical battles in a fun manner. This is the third article in a series looking at how great tactics RPGs use their game systems to add to tactical battles. Here is a short recap of initial findings: Let’s dig in! The Problem Perverse Incentives.
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The best Tactics battles are enjoyable entirely on their own. Tactics battles can be self-contained and challenging combat puzzles, where you feel satisfied in winning regardless of what else results. It’s that feeling of earned victory, like the first time completing a challenging map in Fire Emblem, the Zerg Campaign Missions in Brood Wars, or
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I’d like to see some of game design become more like home cooking. I’ll explain what that might look like. If you’re like me, to stretch take-out leftovers, you’ve made a side dish or a sauce: you’ve baked bread from scratch for a special occasion, or grilled an entire meal for family or friends. There’s
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