Fay: Necrotic

Necrotic Holdings

About Holdings

“Necrotic cities heavily rely on stable teleportation technologies as their primary mode of transportation between cities. There are no maintained roads to and from Necrotic city centers, and that travel times are not a consideration in placement of research strongholds.

While the invention of massive, facility bound teleportation technologies pre-dated Necrotic formation — fragments suggest the Âuos covenants possessed similar ‘arches’ — other Fay societies avoid teleportation. The Auos condemn the magic’s used as ‘perversive’ and ‘corruptive’, while even the Exile consider them ‘harmful’. There’s some evidence that frequent usage contributes to the Necrotic’s frailer physiques.”

Lecture Notes for Comparative Logistics, Academia Imperatoria



Morda. Norphe, Aeon. Capital City.
Melius. Miun, Suzakido.
Michani. Kryby, Aeon.
Malak. Mu, Akkos.
Hanor. Aphyn, Murdloch.
Argus. Nyu, Ngunwall.
Zaon. Gryzal, Suzakido.
Ungyn. Guon, Noctis Coast.
Pomp. Zio, Themiscyra.
Nugon. Termorph, Tenibre.

Necrotic Organizations

Necrotic Houses

“The Necrotic’s great houses walk a line between publicly adhering to Lunasa’s vision, and privately securing every advantage they can for their research line. Categorization of research and technologies as ‘critical to true immortality’ is a major political issue. On the one hand, critical research tasks receive the majority share of pooled resources. On the other hand, critical research is made open access — otherwise ‘secret’ findings, techniques, and methods are shared with competitors. Anyone dealing with Fay great houses would be prudent to invest in premium deep dives on house rivalries…”

Fay Politics, Kumina Bronze Tier Intel