RPG enthusiasts want to know: how does Radiant Tactics compare to Warhammer 40k? Here are key differences in their combat systems.
Radiant Tactics vs. Warhammer 40k
- Scale:
- Radiant Tactics is a small-squad skirmish system (up to 9 units per side), closer to Kill Team than standard 40k.
- Warhammer 40k often uses large army engagements, even in smaller formats.
- Activation:
- Radiant Tactics uses alternating activation by unit class within a turn, preventing total “alpha strikes” and making timing critical.
- 40k uses I Go, You Go, where one side acts with their whole force before the other responds.
- Objectives:
- Radiant Tactics features a broad mix of PvP/PvE objectives (capture, skill points, maneuver), while 40k’s missions also use objectives but usually tie them to endgame scoring or turn-based VP accumulation.
- Combat Resolution:
- Radiant Tactics‘ attack resolution uses burst weapon dice to select conditions, then targeted defense saves per stat (Toughness, Armor, Block, Dodge, Will), allowing varied outcomes beyond damage.
- 40k uses fixed wound/save rolls and generally reduces enemy models through HP attrition.
- Terrain & Position:
- Both games have detailed LoS, cover, and height rules, but Radiant Tacticsalso integrates flanking, pincer bonuses, and engagement rules, making facing and coordination matter more.
Bottom line: Radiant Tacticsplays more like a positionally intricate, RPG-influenced skirmish, while 40k is a stat-heavy, range-and-dice-focused battle simulation.

